Immortal: The design is one of the largest game books to date

Immortal: The design is one of the largest game books to date

Nearly 600 pages, including the complete script of the game – and more than a dozen decoration bonuses in the Deluxe version – lost in the upcoming Cult’s Immortal: Operating design It is not the type of book you fit neatly into your collection; It is the book you build a collection around.

The fifth section in the series of design works of the United Kingdom Publisher, The Immortality The book is deeply into one of Polygon’s favorite games in 2022, the FMV game answered the question, what happened to Marissa Marcel? Mix works of art with images of archives, interviews and analysis, Immortal: Operating design It will be shipped early, so we approached to get a little more details about what expected.

As part of an attempt to highlight books and documentaries related to the game, Polygon is running a series of email interviews with those behind them. Check the full list to read on one Geese game has no title Books, a Housemarque documentary, and others. Below, Immortal: Operating design The author of Chris Schilling discusses the game, the heat reaction and lost in Cult’s highest pages so far.

Polygon: The book looks like it consists of a bit of everything. What percentage is the script of the game and how much percentage is writing about the game, artwork, etc.

Chris Schilling: It is difficult to divide into a percentage; Enough to say complete Immortality The script alone ran over 400 pages. The rest includes a detailed oral history, alternating with features including the individual aspects of production-from half a mermaid and a crew that has achieved a perfect view for three fictional films to the haunting sound design of the game. In total, it nearly 600 pages, causing it to be lost in Cult’s largest personal book so far.

The list of stores refers to Islamic heat reaction ink to meet the heat of your hand. You can explain how to work and what hidden in it?

That will be said! We want readers to discover it on their own, but the description basically says it all – if you put your hand on certain pages, you will reveal what is hidden under the surface. It works if you also hold a nearby fire, although we will not advise it!

A dark detail that most people will not know that you have learned about the game when working on the book?

Because of the complex nature of the game and how the scenes are connected to each other, all the actors must stick very closely to the script. But there was a moment when an accident forced a specific actor to advertise a line, this was very good, it was retained. It is a really funny anecdote, so readers should pay attention to that. In addition, one of the production teams [members] Has made an unexpected omelo in the game that no one knew about; Once again, I will preserve the surprise for the book. The last thing I will add is that you will learn at least about the process of making the film as the game-only everyone I have said to give lighting knowledge about their role, but talking to the designer designed by the BAFTA of Kerry Hennessy is a special thing: it is one of the most interesting interviews I have ever done.

At a glance, it seems that the Deluxe version has about 15 items in the box. Whatever you want to include that you can’t?

At Lost In Cult, we always want to push the boat away and give our readers as much money for them as possible. As a writer, I always feel that I can do more – but expanding the number of pages can make a book quite difficult to use! I think the Deluxe version creates a fairly comprehensive package-especially the additional features in fiction provides some more details. Specifically, the manuals in the character of Manon Gage because Marissa Marcel will be Catnip for Immortality fan; Discussing people with her is one of my personal highlights about the project.

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